Criminal

Ability Scores: Dexterity, Constitution, Intelligence
Skill Proficiencies:Sleight of Hand and Stealth
Tool Proficiency:Thieves' Tools
Languages: Common and two of your choice
Equipment: 2 Daggers, Thieves' Tools, Crowbar, 2 Pouches, Traveler's Clothes, 16 GP
You learned early that locks are suggestions and pockets are opportunities. Whether you ran with a crew or worked alone, you made your living outside the law—lifting purses, slipping through windows, moving goods that were never yours to move. The work taught you to stay quick, stay quiet, and always know where the exits are.
Feat
Gain 1 Origin feat.
Languages
You already speak Common. Choose two more.