Hermit
Ability Scores: Constitution, Wisdom, Charisma
Skill Proficiencies:Medicine and Religion
Tool Proficiency:Herbalism Kit
Languages: Common and two of your choice
Equipment: Quarterstaff, Herbalism Kit, Bedroll, Book (philosophy), Lamp, Oil (3 flasks), Traveler's Clothes, 16 GP
For years your only company was your own thoughts—and eventually, you made peace with them. In your seclusion you learned to mend your body with herbs and your spirit with contemplation, and the long quiet gave you insights that crowded places drown out. Whatever finally drew you back among people, you carry your solitude’s calm with you.
Feat
Gain 1 Origin feat.
Languages
You already speak Common. Choose two more.