Monk
All bodies are a network of energy. The right thread pulled from a finger can unravel every toe. You have learned that force is second to accuracy and that a thousand cuts bleed faster than a single gash. Be it battle or breakfast, all tasks in life are an exercise in patience. You savor the opportunity to experience the world one breath at a time.
Martial Arts
Your practice of martial arts gives you mastery of combat styles that use your Unarmed Strike and Monk weapons, which are Simple Melee weapons and Martial Melee weapons that have the Light property.
You gain the following benefits while you are unarmed or wielding only Monk weapons and you aren't wearing armor or wielding a Shield.
Bonus Unarmed Strike. You can make an Unarmed Strike as a Bonus Action.
Martial Arts Die. You can roll 1d6 in place of the normal damage of your Unarmed Strike or Monk weapons.
Dexterous Attacks. You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons. In addition, when you use the Grapple or Shove option of your Unarmed Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC.
Core Monk Traits
- Primary Ability
- Dexterity and Wisdom
- Hit Point Die
- D8 per Monk level
- Saving Throw Proficiencies
- Strength and Dexterity
- Weapon Proficiencies
- Simple weapons and Martial weapons that have the Light property
- Armor Training
- None
- Starting Equipment
- Spear, 5 Daggers, the Artisan’s Tools or Musical Instrument chosen for your tool proficiency, Explorer’s Pack, and 11 GP
Skill Proficiencies
Choose 2 from the class list.
One type of Artisan’s Tools or Musical Instrument.
Unarmored Defense
While you aren't wearing armor or wielding a Shield, your base Armor Class equals 10 plus your Dexterity and Wisdom modifiers.