Monk

All bodies are a network of energy. The right thread pulled from a finger can unravel every toe. You have learned that force is second to accuracy and that a thousand cuts bleed faster than a single gash. Be it battle or breakfast, all tasks in life are an exercise in patience. You savor the opportunity to experience the world one breath at a time.

Martial Arts

Your practice of martial arts gives you mastery of combat styles that use your Unarmed Strike and Monk weapons, which are Simple Melee weapons and Martial Melee weapons that have the Light property.

You gain the following benefits while you are unarmed or wielding only Monk weapons and you aren't wearing armor or wielding a Shield.

Bonus Unarmed Strike. You can make an Unarmed Strike as a Bonus Action.

Martial Arts Die. You can roll 1d6 in place of the normal damage of your Unarmed Strike or Monk weapons.

Dexterous Attacks. You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons. In addition, when you use the Grapple or Shove option of your Unarmed Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC.

Core Monk Traits

Primary Ability
Dexterity and Wisdom
Hit Point Die
D8 per Monk level
Saving Throw Proficiencies
Strength and Dexterity
Weapon Proficiencies
Simple weapons and Martial weapons that have the Light property
Armor Training
None
Starting Equipment
Spear, 5 Daggers, the Artisan’s Tools or Musical Instrument chosen for your tool proficiency, Explorer’s Pack, and 11 GP

Skill Proficiencies

Choose 2 from the class list.

One type of Artisan’s Tools or Musical Instrument.

Unarmored Defense

While you aren't wearing armor or wielding a Shield, your base Armor Class equals 10 plus your Dexterity and Wisdom modifiers.

Monk Leveling

Privacy

This site has no signup, sends no email, carries no analytics or advertising trackers, and never asks for your real name, your address, or a payment card.

If nobody has sent you a claim link, the site holds nothing about you: your character is saved in your own browser and never reaches the server.

If your DM has sent you a claim link, the server holds your display name, your characters and their save history, the dates you joined and last visited with a count of visits, and a scrambled copy of your recovery phrase. It holds them so your character follows you between devices. That is the service, and the legitimate interest it relies on. One cookie keeps you signed in; there are no others.

At the table, you can let your figure light up while you talk.It is off unless you turn it on, and your browser asks you first. Your microphone is measured for when you are speaking and never for what you are saying: the sound is examined in your own browser and never recorded, saved, or sent anywhere, and the only thing that reaches the table is “talking” or “not talking”, which nothing writes down. It stops the moment you turn it off, leave the table, or take the permission back in your browser.

Your DM can read and edit your characters. Cloudflare hosts the site and the database on servers in North America, and GitHub holds a private nightly backup, both under their standard UK transfer terms. Nothing is sold, shared, or used to train anything.

Your account is kept until your DM removes it, which deletes everything above. Backups taken before that day persist for a while in the private archive.

Your account page can export everything the server holds for you, or delete your account outright. Your sheet is yours to correct at any time.

Questions go to the DM who sent your invite link; there is no company behind this site. If you are in the UK and think your information has been mishandled, you can complain to the Information Commissioner’s Office at ico.org.uk.

This notice has a page of its own.

Legal

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. Modified from the original.

Of Fey and Physics is an independent work. It is not affiliated with, endorsed by, or sponsored by Wizards of the Coast.