Ranger

Soil between your toes seems firmer ground than any metal or cement. No band could outplay the song of morning birds on a sun-kissed mountain. You honor every beast you hunt with finely carved arrowheads and precise aim. They honor you back with a soundless prowl and a careful pounce. Someday, they will hear you first and you will become prey. Your flesh will fill the belly of a mighty hunter. What an honor it will have been to be a part of this cycle of life.
Favored Enemy
You always have the Hunter's Mark spell prepared. You can cast it twice without expending a spell slot, and you regain all expended uses of this ability when you finish a Long Rest.
Core Ranger Traits
- Primary Ability
- Dexterity and Wisdom
- Hit Point Die
- D10 per Ranger level
- Saving Throw Proficiencies
- Strength and Dexterity
- Weapon Proficiencies
- Simple and Martial weapons
- Armor Training
- Light and Medium armor and Shields
- Starting Equipment
- Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer’s Pack, and 7 GP
Skill Proficiencies
Choose 3 from the class list.
Spellcasting
Ranger spellcasting ability is Wisdom. You can use a Druidic Focus as a Spellcasting Focus.
At level 1 you can have two spells prepared. If another Ranger feature gives you spells that you always have prepared, those spells don't count against this number.
Starting Spells
Weapon Mastery
Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency. Whenever you finish a Long Rest, you can change the kinds of weapons you chose.