Warlock

You know with a bitter certainty that the souls of the dead are far from lost. At least one has found a thread between your world and the next. Through it, they funnel magics beyond mortal comprehension, so long as you stay on their leash. When your patron pulls, you come like a dog to their side. In exchange, they grant you limitless access to the incomparable magic of the dead.
Core Warlock Traits
- Primary Ability
- Charisma
- Hit Point Die
- D8 per Warlock level
- Saving Throw Proficiencies
- Wisdom and Charisma
- Weapon Proficiencies
- Simple weapons
- Armor Training
- Light armor
- Starting Equipment
- Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb), Book (occult lore), Scholar’s Pack, and 15 GP
Skill Proficiencies
Choose 2 from the class list.
Eldritch Invocations
You have unearthed Eldritch Invocations, pieces of forbidden knowledge that imbue you with an abiding magical ability or other lessons. You know one of them at your level.
If an invocation has a prerequisite, you must meet it to learn that invocation. Whenever you gain a Warlock level, you can replace one of your invocations with another one for which you qualify — but not if it is a prerequisite for another invocation you have.
Pact Magic
Warlock spellcasting ability is Charisma. You can use an Arcane Focus as a Spellcasting Focus.
At level 1 you know two cantrips and can have two spells prepared. Your spell slots are all of the same level, and you regain all of them when you finish a Short or Long Rest.
Changing Your Cantrips. Whenever you gain a Warlock level, you can replace one of your cantrips from this feature with another Warlock cantrip of your choice.